#include ".\dxTexture.h"

dxTexture::dxTexture(void)
{
	texture = NULL; 
}

dxTexture::~dxTexture(void)
{

}

bool setTextureFromFile(LPDIRECT3DDEVICE9 d3ddev, LPCWSTR fileName, LPDIRECT3DTEXTURE9 texture)
{
	
	return true;
}